On Realism and Cinema
Does life imitate art or does art imitate life? Such
inquiry cuts into the very core of realism and art, in this case cinema. It
challenges the ontological foundation of art and how imagination intersects
with reality in the production of art as well as the implications of it. In our
film theory class, we dealt mostly with the various aspects of realism, or
portraying reality in cinema. It is an interesting topic as it pushes us to
think not only about the impress of reality that cinema can hold but also how
the spectators consume reality and realistic essences in cinema. After browsing
through the readings and watching the movie Jurassic Park, persistent questions
emerge: do I see reality projected on the screen when I watch or perhaps I want
something that merely resembles reality but not quite because I seek elopement
in the darkness of the movie house? What is reality and how do we view it? Perhaps
films are neither exact reality nor pure imaginations – perhaps it IS a part of
reality – not a separate clout, not a mirror, but a part of the world where we
live.
For
Bazin, the indexical status of cinema accounts for its realism; like a
photographic image, the objectivity of cinema comes from its ability to project
the mechanical trace of the referent it represents. As such, the image is
inherently linked to that which it seeks to project. It is necessarily divorced
from time and space but is nevertheless oriented towards the reality in front
of the apparatus when the filming took place and can be controlled and
rearranged by the makers of it. Kracauer, in the same manner, views cinema as
an extension of photography and therefore achieves its being in the process of
becoming. The general thrust hence was the achievement of reality and capture
what was objectively “there”. Their theories form a significant foundation in
understanding realism in films but technological development thereafter
transformed the manner by which narratives, whether reality or fiction, are
being presented in movies.
The
advent of digital age and the utilization of various tools for visual effects raise
questions on the traditional paradigm of cinema as photographic image as such
additions are regarded as having no indexical value of any kind – they seem to
undermine the realism that cinema ought to achieve. Is this claim true? I am
not a film specialist, I do not pretend to be one – but as a student and as a
movie aficionado, I would argue that it is necessary to look at the intentions
of the filmmakers and the expectations of the spectators when evaluating the
implications of digital visual effects. How
much dosages of reality do the spectators expect? Whether they need reality or
fantasy, digital effects used properly and effectively, give the spectators
what they anticipate. What do filmmakers want to achieve in their films?
Whether they intend to illuminate reality or provide a magical world that will
extend the spectators’ critical thinking, digital effects, from my purview, enhance
the capacity of films to project realism – if not, at least it aids filmmakers
to achieve what they aimed to achieve in their firsts in the first place.
The
film Jurassic Park exudes exactly what digital effects can do – it demonstrated
a sense of drama, excitement, and clarity in ways unseen before. Spielberg
brought realistic images of dinosaurs that were tantalizing and enthralling
giving the audience a new experience. No one has ever seen a live dinosaur,
what is left as a trace of its existence are fossils and bones that does little
to entice once senses. But the visual effects equipped the film with the means
to represent objects embedded with logical realism though referentially fictitious.
At the end of the day, films are inevitably a segment of reality.
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